Grid Coordinates
Coordinates make it easier to line up rooms and edit selected block positions.
Floor PlansFloor Plans
Build a plan by adding floors, placing location blocks, resizing them and using grid coordinates to keep the layout clear.
Tags: floor plans, floors, rooms, blocks, grid, coordinates
Start a Floor Plan by creating the broad container: a house, office, school or other story location. Then add floors and place blocks for the rooms, corridors, gardens and other spaces that matter.
The plan does not need to be perfect on the first pass. Start rough, make the important rooms clear, and refine the layout as the story asks more of it.
Each floor has a Level value. Level controls vertical order:
Stairs use Level to find the floor above or below. Negative levels are allowed.
Grid width controls how many columns the floor has. Grid height controls how many rows it has. Increase them when you need more drawing space.
The visible grid uses friendly coordinates: columns are labelled A, B, C and so on, while rows are labelled 1, 2, 3 and so on. PlotDirector stores coordinates internally in its own way, but you do not need to worry about that.
Use Add block to place a Location on the active floor. You can use an existing child Location or create a new room/location as you add the block.
Choose a block type to give it the right visual role:
Size presets give you a useful starting point. You can resize manually afterwards.
Drag a block to move it. Use the resize handle to change its width and height. You can also edit the selected block's X, Y, width and height values directly.
X uses the grid column letters. Y uses the grid row numbers. Width and height tell PlotDirector how many grid squares the block occupies.
If your room is not a neat rectangle, do not fight the grid. Add another block, link it to the same Location, and place it beside the first one. PlotDirector treats the two blocks as the same room and hides the internal join where they touch.
This is useful for L-shaped drawing rooms, long corridors, irregular lounges, split halls or any room that needs more than one rectangle to read properly.
Deleting a block removes it from the plan. It does not delete the linked Location. Deleting a floor removes the blocks on that floor, so check before confirming.
Coordinates make it easier to line up rooms and edit selected block positions.
Floor PlansGrid coordinates, reference overlays and background images help you trace, align and refine your floor plan without overworking it.
Floor PlansAdd blocks to place story Locations on the active floor.
Floor PlansAdd floors for basements, ground floors, upper floors, lofts or any other story level that needs mapping.
Floor PlansIf you use the same Location for more than one block, PlotDirector treats those blocks as part of the same room.
Floor Plans