Add Block
Add blocks to place story Locations on the active floor.
Tags: floor plans, blocks, locations, fields
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Add blocks to place story Locations on the active floor.
Tags: floor plans, blocks, locations, fields
Add floors for basements, ground floors, upper floors, lofts or any other story level that needs mapping.
Tags: floor plans, floors, fields
Use opacity, scale, offset and lock controls to trace a background image comfortably.
Tags: floor plans, background image, opacity, scale, offset, fields
Use a sketch, scanned plan or reference image as a guide while drawing blocks.
Tags: floor plans, background image, fields
If you use the same Location for more than one block, PlotDirector treats those blocks as part of the same room.
Tags: floor plans, blocks, locations, fields
Use Room for normal rooms, Corridor for halls, Open Space for courtyards and Exterior for outside areas.
Tags: floor plans, blocks, fields
Width and height control how many grid squares a block covers.
Tags: floor plans, blocks, dimensions, fields
Create a transition when two Locations connect by door, window, passage, stairs, ladder or another route.
Tags: floor plans, transitions, fields
Build a plan by adding floors, placing location blocks, resizing them and using grid coordinates to keep the layout clear.
Tags: floor plans, floors, rooms, blocks, grid, coordinates
Deleting a block removes it from the plan, but the linked Location remains in your project.
Tags: floor plans, blocks, delete, fields
Use an existing Location for a room you already track, or create a new child Location as you add the block.
Tags: floor plans, blocks, locations, fields
Existing transitions are the doors, windows, stairs and passages already created for the active floor.
Tags: floor plans, transitions, fields
Use 0 for Ground Floor, 1 for First Floor, -1 for Basement and so on. Stairs use this value to find nearby floors.
Tags: floor plans, floors, level, fields
Use names such as Ground Floor, Basement, First Floor or Loft so the floor is easy to recognise.
Tags: floor plans, floors, fields
Start rough, model narrative spaces, use hidden routes when they matter, and focus on what the story needs.
Tags: floor plans, best practices, writing, continuity, planning spaces
Use notes for reminders about access, reveals, sightlines or story use.
Tags: floor plans, notes, fields
Floor Plans help you map rooms, entrances, stairs, secret routes, characters and assets so spatial continuity stays clear.
Tags: floor plans, locations, continuity, occupancy, planning spaces
The From Location is the room or space where the transition begins.
Tags: floor plans, transitions, locations, fields
Coordinates make it easier to line up rooms and edit selected block positions.
Tags: floor plans, grid, coordinates, fields
Taller plans give you more drawing space from top to bottom.
Tags: floor plans, grid, fields
Wider plans give you more drawing space from left to right.
Tags: floor plans, grid, fields
Hidden doors are useful for concealed access and do not count as normal visible entrances.
Tags: floor plans, hidden door, transitions, fields
Use a label override when the Location name is too long or you want the block to read differently on the map.
Tags: floor plans, labels, fields
Ladders are vertical movement routes, useful for lofts, roof spaces, shafts and hatches.
Tags: floor plans, ladder, transitions, fields
Occupancy mode shows scene occupants on the plan so you can check who and what is where at a specific story moment.
Tags: floor plans, occupancy, scenes, characters, assets, continuity
Choose a scene to see its character and asset placement on the Floor Plan.
Tags: floor plans, occupancy, scenes, fields
Character and asset tokens show who and what is in each placed Location for the selected scene.
Tags: floor plans, occupancy, characters, assets, fields
Warnings highlight missing or unusual placement, such as a scene character who has not been assigned to a room.
Tags: floor plans, occupancy, warnings, fields
This note means the selected scene has placed occupants, but some are on another floor.
Tags: floor plans, occupancy, floors, fields
Used for stairs and ladders, which sit inside a room rather than on a wall.
Tags: floor plans, transitions, stairs, ladders, fields
Use these controls to step through the story and watch occupancy change from scene to scene.
Tags: floor plans, occupancy, scenes, fields
Use the reference floor to align staircases, corridors and rooms across levels.
Tags: floor plans, reference floor, fields
Grid coordinates, reference overlays and background images help you trace, align and refine your floor plan without overworking it.
Tags: floor plans, reference floor, background image, grid, coordinates
The root Location is the story place this plan or floor belongs to, such as Calendar House or Ground Floor.
Tags: floor plans, locations, fields
Secret passages can connect locations more widely and do not count as ordinary visible entrances.
Tags: floor plans, secret passage, transitions, fields
Pick a starting size, then resize the block manually if the room needs a different shape.
Tags: floor plans, blocks, size, fields
Stairs use floor Level values to connect the floor above or below, and markers sit inside a Location.
Tags: floor plans, stairs, transitions, fields
Floor Levels control ordering, stairs link adjacent floors, and ladders can connect upward to higher locations.
Tags: floor plans, stairs, ladders, levels, vertical movement
Use Structure mode to build the plan: add rooms, shape blocks, connect locations and manage floor guides.
Tags: floor plans, structure, fields
PlotDirector filters this list depending on the transition type.
Tags: floor plans, transitions, locations, fields
Transitions describe how two Locations connect, such as a door, window, staircase or secret passage.
Tags: floor plans, transitions, fields
Transitions describe how two Locations connect, such as a door, window, staircase or secret passage.
Tags: floor plans, transitions, fields
Transitions describe how two Locations connect and help PlotDirector understand visible entrances, hidden routes and movement.
Tags: floor plans, transitions, doors, windows, entrances, hidden rooms
The X coordinate matches the column letters shown on the grid.
Tags: floor plans, coordinates, fields
The Y coordinate matches the row numbers shown on the grid.
Tags: floor plans, coordinates, fields