Help category

Floor Plans

45 articles

Help Centre

Add Block

Add blocks to place story Locations on the active floor.

Tags: floor plans, blocks, locations, fields

Add Floor

Add floors for basements, ground floors, upper floors, lofts or any other story level that needs mapping.

Tags: floor plans, floors, fields

Background Controls

Use opacity, scale, offset and lock controls to trace a background image comfortably.

Tags: floor plans, background image, opacity, scale, offset, fields

Background Image

Use a sketch, scanned plan or reference image as a guide while drawing blocks.

Tags: floor plans, background image, fields

Block Location

If you use the same Location for more than one block, PlotDirector treats those blocks as part of the same room.

Tags: floor plans, blocks, locations, fields

Block Type

Use Room for normal rooms, Corridor for halls, Open Space for courtyards and Exterior for outside areas.

Tags: floor plans, blocks, fields

Block Width And Height

Width and height control how many grid squares a block covers.

Tags: floor plans, blocks, dimensions, fields

Create Transition

Create a transition when two Locations connect by door, window, passage, stairs, ladder or another route.

Tags: floor plans, transitions, fields

Creating Floors and Rooms

Build a plan by adding floors, placing location blocks, resizing them and using grid coordinates to keep the layout clear.

Tags: floor plans, floors, rooms, blocks, grid, coordinates

Delete Block

Deleting a block removes it from the plan, but the linked Location remains in your project.

Tags: floor plans, blocks, delete, fields

Existing Or New Location

Use an existing Location for a room you already track, or create a new child Location as you add the block.

Tags: floor plans, blocks, locations, fields

Existing Transitions

Existing transitions are the doors, windows, stairs and passages already created for the active floor.

Tags: floor plans, transitions, fields

Floor Level

Use 0 for Ground Floor, 1 for First Floor, -1 for Basement and so on. Stairs use this value to find nearby floors.

Tags: floor plans, floors, level, fields

Floor Name

Use names such as Ground Floor, Basement, First Floor or Loft so the floor is easy to recognise.

Tags: floor plans, floors, fields

Floor Plan Best Practices

Start rough, model narrative spaces, use hidden routes when they matter, and focus on what the story needs.

Tags: floor plans, best practices, writing, continuity, planning spaces

Floor Plan Notes

Use notes for reminders about access, reveals, sightlines or story use.

Tags: floor plans, notes, fields

Floor Plans Overview

Floor Plans help you map rooms, entrances, stairs, secret routes, characters and assets so spatial continuity stays clear.

Tags: floor plans, locations, continuity, occupancy, planning spaces

From Location

The From Location is the room or space where the transition begins.

Tags: floor plans, transitions, locations, fields

Grid Coordinates

Coordinates make it easier to line up rooms and edit selected block positions.

Tags: floor plans, grid, coordinates, fields

Grid Height

Taller plans give you more drawing space from top to bottom.

Tags: floor plans, grid, fields

Grid Width

Wider plans give you more drawing space from left to right.

Tags: floor plans, grid, fields

Hidden Door

Hidden doors are useful for concealed access and do not count as normal visible entrances.

Tags: floor plans, hidden door, transitions, fields

Label Override

Use a label override when the Location name is too long or you want the block to read differently on the map.

Tags: floor plans, labels, fields

Ladder

Ladders are vertical movement routes, useful for lofts, roof spaces, shafts and hatches.

Tags: floor plans, ladder, transitions, fields

Occupancy Mode

Occupancy mode shows scene occupants on the plan so you can check who and what is where at a specific story moment.

Tags: floor plans, occupancy, scenes, characters, assets, continuity

Occupancy Scene Selector

Choose a scene to see its character and asset placement on the Floor Plan.

Tags: floor plans, occupancy, scenes, fields

Occupancy Tokens

Character and asset tokens show who and what is in each placed Location for the selected scene.

Tags: floor plans, occupancy, characters, assets, fields

Occupancy Warnings

Warnings highlight missing or unusual placement, such as a scene character who has not been assigned to a room.

Tags: floor plans, occupancy, warnings, fields

Occupants On Other Floors

This note means the selected scene has placed occupants, but some are on another floor.

Tags: floor plans, occupancy, floors, fields

Position Within Location

Used for stairs and ladders, which sit inside a room rather than on a wall.

Tags: floor plans, transitions, stairs, ladders, fields

Previous And Next Scene

Use these controls to step through the story and watch occupancy change from scene to scene.

Tags: floor plans, occupancy, scenes, fields

Reference Floor

Use the reference floor to align staircases, corridors and rooms across levels.

Tags: floor plans, reference floor, fields

Reference Floors, Backgrounds and Grid Guides

Grid coordinates, reference overlays and background images help you trace, align and refine your floor plan without overworking it.

Tags: floor plans, reference floor, background image, grid, coordinates

Root Location

The root Location is the story place this plan or floor belongs to, such as Calendar House or Ground Floor.

Tags: floor plans, locations, fields

Secret Passage

Secret passages can connect locations more widely and do not count as ordinary visible entrances.

Tags: floor plans, secret passage, transitions, fields

Size Preset

Pick a starting size, then resize the block manually if the room needs a different shape.

Tags: floor plans, blocks, size, fields

Stairs Up And Down

Stairs use floor Level values to connect the floor above or below, and markers sit inside a Location.

Tags: floor plans, stairs, transitions, fields

Stairs, Ladders and Floor Levels

Floor Levels control ordering, stairs link adjacent floors, and ladders can connect upward to higher locations.

Tags: floor plans, stairs, ladders, levels, vertical movement

Structure Mode

Use Structure mode to build the plan: add rooms, shape blocks, connect locations and manage floor guides.

Tags: floor plans, structure, fields

To Location

PlotDirector filters this list depending on the transition type.

Tags: floor plans, transitions, locations, fields

Transition Type

Transitions describe how two Locations connect, such as a door, window, staircase or secret passage.

Tags: floor plans, transitions, fields

Transitions Toolbox

Transitions describe how two Locations connect, such as a door, window, staircase or secret passage.

Tags: floor plans, transitions, fields

Transitions, Doors and Entrances

Transitions describe how two Locations connect and help PlotDirector understand visible entrances, hidden routes and movement.

Tags: floor plans, transitions, doors, windows, entrances, hidden rooms

X Coordinate

The X coordinate matches the column letters shown on the grid.

Tags: floor plans, coordinates, fields

Y Coordinate

The Y coordinate matches the row numbers shown on the grid.

Tags: floor plans, coordinates, fields