Occupancy Tokens
Character and asset tokens show who and what is in each placed Location for the selected scene.
Floor PlansFloor Plans
Occupancy mode shows scene occupants on the plan so you can check who and what is where at a specific story moment.
Tags: floor plans, occupancy, scenes, characters, assets, continuity
Occupancy mode shows where characters and assets are during a selected scene. It turns the Floor Plan into a continuity check: who is in the hall, what is in the study, and which important objects are elsewhere?
Structure mode edits the plan. Occupancy mode views story placement.
Choose a scene from the dropdown. Previous Scene and Next Scene move through the story order. When a scene has an initial floor, the editor can switch to that floor to help you start in the right place.
Characters and assets appear as small tokens inside placed Locations. If an image thumbnail exists, PlotDirector uses it. If not, it falls back to initials.
When several occupants are in the same space, tokens stack together. If there are more than can fit clearly, a `+N` indicator shows the extra occupants.
If the selected scene has occupants on another floor, PlotDirector can show a compact note near the plan. Switch floors to inspect those occupants.
Warnings highlight missing or unusual placement, such as:
These warnings are there to support revision. They do not block writing.
Occupancy mode helps you catch continuity problems before readers do. It is especially useful for ensemble scenes, investigations, locked-room puzzles, hidden assets and stories where movement through a building matters.
Character and asset tokens show who and what is in each placed Location for the selected scene.
Floor PlansFloor Plans help you map rooms, entrances, stairs, secret routes, characters and assets so spatial continuity stays clear.
Floor PlansChoose a scene to see its character and asset placement on the Floor Plan.
Floor PlansUse these controls to step through the story and watch occupancy change from scene to scene.
Floor PlansStart rough, model narrative spaces, use hidden routes when they matter, and focus on what the story needs.
Floor Plans