Scene Inspector

Custody

Custody records possession, transfer and responsibility for important story items.

Tags: scene inspector, custody, assets, continuity

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Overview

Custody is about who has an asset, controls it, guards it or is responsible for it. It is especially useful for evidence, weapons, keys, letters, documents and valuables.

Custody can differ from location. A car may be parked outside, but one character may hold the keys. A document may be in a safe, but another character may control access.

Continuity Benefits

Custody helps PlotDirector spot impossible possession. If Beth gives the key to Arun in one scene, Beth should not use it later unless it returns to her or a duplicate exists.

Ownership Versus Possession

Ownership is who the object belongs to. Possession is who has it now. Control is who can use or access it. These can be different: a stolen car, borrowed keys, guarded evidence or a document locked in someone else's safe.

Use custody events for transfers, thefts, handoffs, losses, recoveries and moments where control changes.

Related Guides

Related guides

Asset Locations

Asset locations help PlotDirector understand where objects are at this point in the story.

Scene Inspector

Assets

Asset events track object states, dependencies, locations and continuity implications for important story items.

Scene Inspector

Asset Event Type

Asset event type records whether an object is found, moved, revealed, damaged, used, hidden or otherwise changed.

Scene Inspector

Asset Kind

Asset kind helps distinguish evidence, weapons, documents, keys, vehicles and other important objects.

Scene Inspector

Asset Location

Asset location fields support last-known-location tracking and continuity checks.

Scene Inspector