Locations

Child Locations

Child Locations let you build a clear setting hierarchy so broad places and specific rooms stay connected.

Tags: locations, hierarchy, rooms, setting

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Overview

Child Locations are places contained within another place. They help model story spaces such as a house with rooms, a school with corridors, or a town with important streets.

When Should I Use This?

Use child locations when a specific sub-place matters enough to track separately. A whole mansion may be one location, but the attic, kitchen and locked nursery may each need their own record.

How To Use It

Create the larger location first, then add child locations beneath it. Use clear names and descriptions so the hierarchy supports planning rather than becoming a maze.

Example

Harrow House can contain the Blue Bedroom, Landing, Kitchen and Cellar. Each can appear in scenes while still belonging to the same larger setting.

Writer Tip

Only split a location when the distinction affects story logic, mood or continuity.

Common Mistakes

  • Creating too many tiny spaces before the story needs them.
  • Forgetting that child locations still belong to a larger place.
  • Using child locations for unrelated places.
  • Renaming a parent without checking child paths.

Related Guides

Related guides

Create or Edit Location

Use a Location to track places that affect scenes, movement, atmosphere or continuity.

Locations

Location Details

Location Details gathers the continuity record for a single place so you can track layout, relationships and where it appears in the story.

Locations

Locations

Locations help you manage story places, keep character movement believable and make setting part of the plot.

Locations

Parent Location

Parent Location builds a hierarchy, such as house, floor, room, so movement and setting stay clear.

Locations

Location Quick Add

Show in Quick Add Bar promotes a recurring location so it is easier to use during scene planning.

Locations