Locations

Used Here

Used Here shows where a location appears across the story, including linked scenes, character placements and story assets.

Tags: locations, scenes, characters, assets

Help Centre

Overview

Used Here shows the story material connected to a location. It helps you understand how often the place appears, who is associated with it, and which assets are present there.

When Should I Use This?

Use it while revising setting continuity, checking repeated locations, preparing a scene return, or finding all moments tied to a place before changing it.

How To Use It

Scan the scene list first, then check characters and assets. Open linked scenes when you need to adjust placement, timing, props or continuity notes.

Example

Before changing the cellar layout, use Used Here to find every scene set there and every asset stored there. That prevents a later clue from becoming impossible.

Writer Tip

Repeated locations build memory in the reader. Use this section to see whether a place has become important enough to carry emotional or plot meaning.

Common Mistakes

  • Changing a location description without checking scenes that already use it.
  • Forgetting assets that are stored or discovered there.
  • Missing character placement issues when a scene has several rooms.
  • Treating one important location as several unrelated names.

Related Guides

Related guides

Location Details

Location Details gathers the continuity record for a single place so you can track layout, relationships and where it appears in the story.

Locations

Location Quick Add

Show in Quick Add Bar promotes a recurring location so it is easier to use during scene planning.

Locations

Child Locations

Child Locations let you build a clear setting hierarchy so broad places and specific rooms stay connected.

Locations

Create or Edit Location

Use a Location to track places that affect scenes, movement, atmosphere or continuity.

Locations

Location Relationships

Location Relationships capture useful spatial connections such as nearby rooms, routes, sightlines and sound paths.

Locations